Work: Elkay's Virtual Neighborhood

I led digital strategy and development on this project which launched as a virtual event for Elkay at the 2021 Kitchen and Bath Industry Show. The development partner on this was Groove Jones, the content below is from their post about the project. The site is still live, access here. As a note, you will need to register to gain access. Similar to the Yale project listed below, this experience consisted of two sites linked together, an event site built on Swoogo and the immersive site built with WebGL. To read more, visit August Jackson’s site here. The project has garnered 3 awards to date, a Bronze in the Best Metaverse/Immersive Experience and a Silver in the Best Pandemic-Era Transformation categories from Event Marketer Experience Design and Technology Awards 2022. The project also won a Award of Excellence in the visual appeal and aesthetic category from the Communicator Awards.

Site Start Page

When Conferences Go Virtual – Elkay Goes Digital With Interactive Web Exhibit for Their Latest Product Demos.

In 2021, KBIS (Kitchen Bath Industry Show), North America’s largest trade show dedicated to all aspects of kitchen and bath design, went virtual due to the COVID-19 pandemic. August Jackson, the agency for Elkay Manufacturing, was recognized last year by KBIS with the exhibition’s Best Large Booth Award. The “Elkay Neighborhood” exhibition, created for the 2020 event, showcased a 9,000-square-foot installation with designs from over 600 brands. August Jackson turned to Groove Jones to help them turn their award-winning concept into a bigger-than-life digital experience for 2021.

Elkay launched the Virtual Neighborhood as part of KBIS Virtual. The site features a digital neighborhood with five unique houses where customers can tour the latest Elkay products and interact with them in meaningful ways.

The Virtual Neighborhood is being promoted via direct mail to their customers and on the Elkay website, along with highlights of their latest product announcements, project tools, and live event links.

The neighborhood comprises five primary houses that can be explored, surrounded by various other homes. Visitors to the site use their mouse to move around. The setting is animated and will parallax giving the world depth as they move around.

Parallax Neighborhood Experience

The Workstation House

The Workstation House features three sink product lines – Crosstown Stainless, Fireclay, and Quartz paired with various kitchen faucets. Each product SKU featured a unique, beautifully rendered kitchen with interactive hot spots that allow visitors to tap and view product info, watch product videos, browse an image gallery and save the SKU to their user profile.

ezH2O LIV® House

The ezH2O Liv® House features the ezH2O Liv®, a filtered water dispenser designed to fit any space seamlessly. Within multiple areas in the house. The rooms that included a foyer, office, playroom, and laundry have interactive hot spots that allow visitors to tap and view product info, watch product videos, and save the SKU to their user profile.

This house included an interactive mode where customers can tap and view the different ezH2O LIV® color options available.

Quartz House

The Quartz features the Elkay Quartz Luxe® sinks, where you can add color to your kitchen! This fully interactive house allows the visitor to customize the kitchen and select five different color options for the Elkay Quartz Luxe® sinks. Each product SKU features a unique, beautifully rendered kitchen with interactive hot spots that allow visitors to tap and view product info, watch product videos, browse an image gallery and save the SKU to their user profile.

The Dart Canyon™ House

Dart Canyon™ is a testament to Elkay’s passion for ingenuity. This house features a new dynamic sink that is ADA-compliant. The kitchen includes interactive hot spots that allow visitors to tap and view product info, watch product videos, browse an image gallery and save the SKU to their user profile.

The experience recently won the Event Marketer, Experience Design & Technology Award – Best Metaverse/Immersive Experience.

Work: Yale University For Humanity Virtual Event

I led digital strategy and development on this virtual event helping Yale University launch the For Humanity campaign in October 2021. The event platform has since been archived, but elements of it can be seen on August Jackson’s website here. The project included two websites launched together, one based on the Swoogo platform to carry the livestream and the other was an immersive site for visitors to view a virtual campus during the Pandemic. The online experience was build to be WCAG compliant and included a portal to house 15 separate streaming broadcasts, a content recommendation engine, a custom photo booth, 360-degree video campus tours and private social networking platform. Some of the results from the project included:

  • 33,000 visits to the campaign website

  • 5,000 attendees from around the world

  • An equivalent of 71 days of content viewed during the 3 hour event

The project recently won Best Live Streaming and Video Production from Event Technology Awards. Here is a link to Yale’s Office of Development team talking about the project where you can also see elements of the site.

View of stage from balcony of the Schwarzman Center

A FIELD GUIDE TO VIRTUAL EVENT PLATFORMS: CHAPTER 3 – VIRTUAL IMMERSION PLATFORMS

This post was part of a content series I wrote in 2020 & 2021 at August Jackson looking at the virtual event platform space. Chapter 3 covers virtual immersion platforms and a look ahead at what Hybrid Events might become, circa April 2021.

In Chapter Three of the Field Guide to Virtual Event Platforms, we start with a quote from Benedict Evans, noted independent analyst and former partner at Andreesen Horowitz, who wrote “…Every time we get a new tool, we start by forcing it to fit the old way of working, and then one day we realize that it lets us do the work differently, and indeed change what the work is.” It’s a prescient quote that sets the stage for this article on Virtual Immersion Platforms.

At AJ, we define Virtual Immersion Platforms as cloud-based event software that attempts to recreate the live event/conference setting with a simulated lobby, keynote theater (for live, simulive, and pre-recorded content), virtual tradeshow booths and networking centers.

As we noted in Chapter One, the Virtual Event space is undergoing fundamental changes that will last for next few years due to the pandemic. In March 2020, Virtual Immersion platforms gained in popularity due to the fact that they recreated places that we couldn’t gather in and made 100% sense as a way to ground attendees in the event dynamic. In Chapter Two, we looked at Virtual Experience platforms across the three stages of an event, pre, during and post. For Virtual Immersion platforms, we will think about the experiences in layers, not stages. This layered approach was inspired by the November 2020 6Connex Webinar, “Plotting your Virtual Event Strategy for 2021-and Beyond” with 6Connex CEO Ruben Castano, Wainhouse Research Senior Analyst Steve Vonder Haar, and Joakim Jonsson, GM 6Connex EMEA. In the webinar, they talk about the three layers of virtual events: Visual, Interactive and Data.

THE VISUAL LAYER OF VIRTUAL IMMERSION PLATFORMS

6Connex Lobby via The Blueprint

To begin, the visual layer of Virtual Immersion Platforms contains two elements, the presentation of the space and then the video stream where the content lives. The presentation of the space is where there are significant differences. On one side, there are the platforms that create virtual lobbies that are approximations of conference lobbies complete with elevators, banners hanging from the ceiling and representations of people milling around. Platforms like 6Connex offer these along with vFairs and Inxpo (Intrado). This recreation of a conference space to establish the event mechanic makes sense, that said, they can feel like a low-fidelity experience. On the other side, there are more abstract experiences like what was designed for the Sundance Film Festival that are entirely new spaces with no common reference to a physical space. In a sense, both types of virtual lobbies encourage exploration and set the tone for what the experience will be.

Sundance New Frontier via Dreamwave

A middle is emerging with companies like Spatial who are creating spaces beyond a conference setting for commerce and gathering, like an art gallery setting where you and your avatar can take in the scene. It should also be noted that in some cases, these experiences can be taken in via a VR headset so that you are beamed into these settings for a more immersive view.

From the video perspective, all provide video portals for the broadcast and content can be presented one to many, one to one and small group meetings. In some cases, videos are presented in faux movie theater settings, another attempt at providing context to the experience. This visual layer of Virtual Immersion platforms will likely evolve significantly as we move to hybrid events, with more detail added to truly establish a sense of place (Javits Center vs. Las Vegas Convention Center, etc.) so that virtual attendees don’t experience too much visual dissonance when they arrive at a place.

THE INTERACTIVE LAYER OF VIRTUAL IMMERSION PLATFORMS

Next up for Virtual Immersion Platforms is the interactive layer, arguably the most challenging area for any event platform to provide organic engagement. Nearly every platform offers the basics of networking, break out rooms, live chat, video on demand, etc. Some, like Brella, are upping the engagement game by providing algorithms for matchmaking which provide relevant connections that deepen interactions.

Virbela, a company founded by organization psychologists, has arguably one of the most unique approaches to solving interactivity by creating virtual worlds that include offices, conferences, town hall squares and expo halls. The platform gives users agency by having them create an avatar who then travels through the virtual world and interacts with others who are there. These interactions include the ability to talk 1:1 via spatial audio in either public or private spaces, play games from scavenger hunts to soccer, and participate in meetings or round tables all with the ability to share video content via portals in the virtual world. The real key to interactivity here is that the user has agency and is forced to direct where their avatar goes, rather than focusing on watching others in a Zoom frame. The other interesting piece to this approach is that everyone else who is in this world is a person, not a bot. This provides for an approximation of serendipity and organic-ness that just isn’t possible on video-based platforms.

VirBELA via Ryan Schultz

THE DATA LAYER OF VIRTUAL IMMERSION PLATFORMS

All of this activity, visual and interactive, rolls up to the data layer. Arguably the biggest benefit to virtual events is the ability to understand every aspect of the experience and be able to act on that information either to follow up with an attendee or to make the next event more engaging. This is the space that pre-pandemic was largely in the back seat, and now will likely be the one reasons, beyond scale, that virtual events remain long after the pandemic ends. Afterall, what marketer will not want to maximize their reach and understand what the engagement rate was for their event post-pandemic? A platform that has an advanced data layer is Meeting Play, as evidenced by their ability to, in addition all of the visual and interactive functionalities mentioned above, provide mature personalization tools to help attendees network while filtering session and agenda content. It is this ability to deploy algorithms across a Virtual Immersion Platform that really offers a glimpse of what’s to come. As we think about virtual events being used as a media channel, the data layer will be the key area where marketers will look to understand ROI as compared to the other media channels they are using to reach audiences.

THE ROAD TO HYBRID

Getting back to the Evans quote, it is clear that Virtual Immersion Platforms are expanding what it means to gather both in form and in function. When we think about having had the ability to ‘do the work differently’ now for the past 15 months, it shouldn’t be a surprise that we are at the stage of re-imagining and moving to the ‘change what the work is’ phase. This is particularly evident in the conversations currently being had about hybrid events. This is the space where there will be an intense period of innovation as we start to see multiple audiences gathering across physical and virtual spaces. The ability to bring these audiences together equally will be the key to the evolution of hybrid events. We believe mobile will be an important tool to enable the connection, particularly when, according to Markletic’s February 2021 survey of 3,000 event organizers, “71.1% of event organizers say that connecting the in-person and virtual audience is their biggest challenge.” Mobile will become the key tool to ‘change what the work is’ in the evolution of hybrid events.

Here are thoughts on how hybrid evolves that emerged from conversations I had with Jeremy Patuto CEO of Eventfinity and Brandon Wernli, President of BW Events:

  • In-person audiences will have an augmented experience and will be able to rely on the crowd in the cloud to fill out their experience via mobile.

  • Keynotes and sessions may get shorter to allow time for people to interact face to face.

  • The in-person cohort can act as a tele-present guide through their mobile device to the online cohort either livestreaming what is happening off-camera or isn’t being covered.

  • To build on the recommendation engines mentioned above, it will make sense to also have the ability to combine online recommendations with physical recommendations for either booths to visit or sessions to attend. Again, when we think about what tool can enable this, it is clear that mobile will be the primary device that can aid in recommendations using location tracking and other technologies to make the in-person experience smart and anticipatory.

  • Gamification of the entire booth experience will explode and we will start see functionality where a rep can broadcast on the spot from their mobile device to an audience of 1 in person at the booth and to 30 virtually.

Finally, a suggestion on where to look for a view into the future of hybrid events: The CBS TV show Let’s Make a Deal. Seriously, take a few minutes and watch how both the in-person and remote audiences are treated equally and get to participate together. I was initially skeptical when Patuto made this recommendation, but I immediately saw the analogue. Both audiences are extremely passionate about participating and engaging around the shared experience, and that should be the beginning of how to think about designing hybrid experiences.

Let’s Make a Deal via CBS

TOP FIVE TAKEAWAYS FROM THE 2021 CES DIGITAL VENUE

I wrote this post in the middle of AJ’s Virtual Platform content series. While most reviews of CES are focused on the new gadgets, technologies and announcements, I wanted to focus on the digital experience the event put on as it was fully virtual.

My top five takeaways from the 2021 CES Digital Venue are:

  • Create a simple to use Digital Venue interface that doesn’t overwhelm with complications

  • Take a cue from Verizon, brands should provide immersive, multi-device keynote show experiences with interactive content to captivate their audience

  • Digital Venues should allow for user discovery but also provide hints and prompts to help the journey.

  • Exhibitors should provide immersive companion micro-sites to let visitors go deep on their products and story.

  • As a rule, any digital venue should provide a recommendation engine to fuel discovery of exhibitors based on registration data.

As someone who has attended the Consumer Electronics Show (CES) for the past 7 years, I was a bit disappointed by not being in Las Vegas last week. There is simply no other live event that provides the depth and breadth of what’s next in technology, trends and networking on the planet. I was definitely skeptical that the virtual version of CES could measure up to the live experience. From a platform standpoint, I’d have to say kudos to Bob Bejan, CVP Global Events at Microsoft, and team for putting together what looks to be a leading-edge virtual event platform and experience.

This post will not be through the lens of the new technology, gadgets or trends coming out of CES, but will focus on what the virtual event experience was like. Picking up a quote from Bejan in the announcement that Microsoft would be CES’s event technology partner, he said, “…you cannot translate a live event into a digital format. You must remake the event entirely.” I’d have to say I totally agree.

The CES Digital Venue reportedly used ‘Microsoft Cloud solutions, including Microsoft Azure, Microsoft Teams and the Microsoft Power Platform, together with partner solutions’ to provide the overall experience.

As a starting point, let’s take a look at Hans Vestberg’s keynote on 5G, he’s Verizon’s Chairman and CEO. Vestberg and his team definitely leaned into the idea of remaking the keynote virtually. Set on what appeared to be an XR Studio stage, the keynote blended traditional stand-and-deliver content with remote picture-in-picture interviews, on-stage co-hosting with AR flourishes and a full, second-screen mobile experience.

While the show was interspersed with pre-recorded content, the live content was surrounded by a background of crisp 3D imagery and animations that captivated and held my attention throughout. Vestberg was fully visible from head to foot as was his momentary co-host, football & baseball star Deon Sanders. There was a nice moment where AR football players moved fluidly between them.

Additionally, just before Vestberg interviewed Lonnie G. Bunch III, Secretary of the Smithsonian, an AR render of the Apollo 11 Command Module floated next to him on stage. This interplay of augmented content with live host in a virtual setting is starting to become a storytelling trend in virtual events and shows the flexibility and creativity of what can be done in XR.

All of this was beamed through the Microsoft platform seamlessly with very little lag time. The video frame allowed me to push the stream to full-frame and, although I could pause the feed, I was brought to live when I un-paused instead of picking back up where I left off.

The event platform itself offered the standard gamification elements from live chat functionality along the right sidebar to emoji buttons along the bottom of the frame. The emoji’s continually flashed throughout the keynote and were somewhat distracting to my eye. Moving down the event page, there were multiple content carousels with recommendations on other keynotes to attend that were relative to the topic I was viewing.

While I had added the Verizon session to my agenda before it went live, I did not receive an email prompt that session I had registered in was starting, this felt like a missed opportunity from an engagement standpoint. One piece of the show that I missed in the beginning was the audience center host experience, that said, providing a virtual home base in the venue for users to start and return is a best practice to create a sense of place.

A quick word on the Black Pumas second screen experience. After the Verizon keynote was over, the Black Pumas played a few songs. While this was fully visible on my laptop, I could also scan a QR Code with my phone to go on stage and watch from that close up view. After I scanned the code, I waited for a few minutes for the content to load. Once it did, I could control the camera angle and watch up close as if I was on stage. There was a bit of a lag between the stream on my phone and laptop, my phone was not on 5G and my laptop was picking up the signal through wifi. Lag notwithstanding, I found the content to be engaging and stuck around until the end.

All told, I remain impressed with the Digital Venue’s functionality and appreciated all of the effort the Verizon team put forward in producing a highly immersive and engaging keynote.

Another notable session at the event was iHeartMedia’s Reimagining Entertainment presentation with Ryan Seacrest and Dua Lipa, along with a performance by Billie Eilish that was hosted in Spatial Web’s platform. CNET covered what the Spatial Web experience was like, attendees were able to teleport to virtual rooms, surrounded by spatial audio and also had the ability to walk up and start a conversation with other groups of people. These types of serendipity platforms are nascent and will continue to grow throughout the year as a way to recreate the live concert experience.

Moving over to one the key aspects of CES, the Exhibitors, or ‘Show Floor”, I found the entire experience to be underwhelming. In previous years attending CES, I’ve spent weeks planning out what booths to visit and setting meeting times. With the move to virtual, I was hoping/expecting that Microsoft would employ some type of recommendation engine based on the data I provided at registration. This did not appear to be the case. Whenever I went to the Exhibitor area, I was offered a blank search box with a number of tiles below to companies that had no relation to the information I entered at registration. Perhaps this was some type of sponsorship strategy? While I understand the need to monetize, there simply has to be a better way to give users a personalized experience and a way to discover new companies.

Moving on to the company booth experience, clearly, there is no way to re-create the physical booth experience in a virtual setting. I was able to make connections with a couple of companies and used the live chat function in a few of the booths. Intel’s booth has always been a highlight of the show, their display of the latest tech and the experiences it can create is beyond compare. This year, their virtual booth offers a ton of content from presentations to sessions to a way to connect. All well laid out and visually appealing.

There is also a companion micro-site that pushes you out of the CES experience found within their booth. This is where things got interesting and made me feel like I was at CES. On the microsite, they offer a chance to visit “The City of Doers” which is an immersive experience that walks you through how their technology is evolving the way we ‘work, play and move through the world’. This experience allows me to click into different areas of a city block and see Intel’s technology in action. Presumably built in WebGl, the interface is smooth and provides an in-depth experience that the CES site itself does not. More and more, these types of immersive micro-sites will be the part of a virtual event that captures visitor’s attention and provides them with that surprise and delight experience that live offers.

In general, I thought Microsoft’s virtual platform worked really well, and the fact that I have another 30 days to go through all of the content is definitely a big bonus. Although it wasn’t the full Vegas experience, and there are clearly areas that need to improve, this is a good glimpse of what virtual/hybrid events will become this year. The immersive micro-site linked to the company booth is a trend that will only grow, and it will be interesting to see if any event platform starts to offer this functionality. Going back to Bob Bejan’s quote, there is no way to recreate what a live event is digitally, but there is a way to make the virtual event experience compelling. I think this year’s CES showed what that looks like and also how powerful virtual events can be.

A FIELD GUIDE TO VIRTUAL EVENT PLATFORMS: CHAPTER 2 – VIRTUAL EXPERIENCE PLATFORMS

This post is part of a content series I wrote in 2020 & 2021 at August Jackson looking at the virtual event platform space. Chapter 2 dives into virtual experience platforms and how to battle zoom fatigue.

In Chapter Two of the Field Guide to Virtual Event Platforms, we start with a quote from J. Damany Daniel, Chief Imaginator at The EventNerd. Speaking at Socio’s EventHack Hybrid Games in November 2020, Daniel said, “Zoom fatigue is a real thing. We are on Zoom calls all day, every day. Zoom fatigue is a diagnosed conditioned. But you know what is not a diagnosed condition. ESPN fatigue or Netflix fatigue… You know why? They tell better stories.” It’s a prescient quote that sets the stage for this post on Virtual Experience Platforms in the B2B event space.

As we noted in Chapter One, we are defining a Virtual Experience Platform as video-based hub delivered in a website format with a Zoom-like streaming experience (live, simulive, pre-recorded), breakouts, chat, tradeshow booths, and networking centers.

Looking out across the B2B event landscape, this definition will evolve as what we are able to produce evolves due to the pandemic normalizing remote work. Even with the hope of vaccines on the horizon (I’m writing this post on December 8, 2020, the day the first person in the U.K. received the Pfizer BioNtech vaccine), most of the events we are planning for 2021 are virtual, with the hope that, best case scenario, they go hybrid if happening in Q3-Q4 2021.

Reflecting on Daniel’s quote, we here at AJ think that breaking out of the Zoom fatigue syndrome and creating impactful and engaging events comes down to three things: Astonishment, Engagement and Personalization. By putting purpose at the center of what we create, and anchoring ourselves in the shoes of the audience, we start from a place where we can build dynamic experiences that engage and propel them to action. The selection of the Virtual Experience Platform plays a key role in enabling this. That said, the platforms are not all created equal and tend to excel in one or two areas across the cycle of pre-event, event and post-event.

In the pre-event stage, companies that excelled at in-person event registration like Cvent have evolved into a top player in the virtual world. Companies like Meeting Play and Brella have introduced algorithms to help registrants personalize their event through networking and content suggestions. Finally, Attendease offers super-flexible registration capabilities that provide a well-designed and easy-to-use interface. This is where the analog back to Netflix comes into play; bundling a recommendation engine into a compelling interface reduces the friction of finding relevant connections and content, we believe this will be the key to making the B2B event space more reflective of modern consumer experiences.

In the day-of event stage, creating a state of astonishment in the audience through amazing and relevant content and experience is critical to keep them engaged. As I mentioned above, starting from a place of empathy for the audience and applying classic storytelling and theatrical elements can organically draw them into the event. This is where it is important to consider platforms that can provide a perfect video feed with all of the broadcast embellishments (intros, outros, transitions, lower thirds, bumpers, interstitials, etc.) will draw in the audience and help them see the story. Adding gamification elements to compel authentic engagement and build the community, helps keep their attention. This is where we see platforms like BigMarker, Bizaboo and BrightCove as great options to bring together the broadcast experience with a natural and delightful form of engagement through clean interfaces and mobile apps.

Finally, in the post-event stage, understanding where engagement worked and learning from areas where it didn’t is critical to prove out the success of the content and areas where it can be better. While surveys were a tried-and-true way to gauge audience satisfaction pre-virtual, new tools and techniques are available to precisely measure and understand the audience journey. Platforms that stand out in this stage provide the ability to apply machine learning to help read and interpret audience signals along with the ability to integrate into sales automation tools to close the loop. Companies like RainFocus provide the ability to track the audience journey from the very click to the last-second they leave the platform and can package this information in highly configurable dashboards that allow for transparent reporting.

Another area to consider post event is that the content can live infinitely in the digital universe and reach audiences that were not able to attend when the event was live. Socio shines here, the event that I mentioned at the top of the post is a good example of being able to go back and attend after the fact. The combination of analytics and content longevity will arguably the area where we need focused innovation as events transform from virtual to hybrid.

As we move into 2021, we believe we will start to see platforms offering premier functionality across the entire cycle of an event, due to the amount of capital that is flowing into the market (see Zoom, Hopin & Bizaboo). Indeed, the very notion of what an event is will evolve as these new experience platforms grow in form and functionality. Going back to the beginning, the only way to battle virtual event fatigue is through extraordinary, relevant content delivered through a seamless and intuitive interface. In The Hybrid Era, we expect that this market will mature so that buyers in the B2B event space have solid, singular options that effortlessly address all event phases.

A FIELD GUIDE TO VIRTUAL EVENT PLATFORMS: CHAPTER 1 – THE OVERVIEW

This post is part of a content series I wrote in 2020 & 2021 at August Jackson looking at the virtual event platform space. Chapter 1 dives into the different types of platforms and the new marketing opportunities the platforms enable.

The new and evolving world of B2B communications during COVID-19 is reminiscent of some of the shifts in communication and technology I have witnessed in my 20-year career in the B2C advertising space. Advancements such as Search, Web 2.0, eCommerce, Mobile, Social, Immersive, Omnichannel, Data-Driven Content, Machine Learning, Artificial Intelligence, and Voice have all come to play integral roles in the way businesses function.

The distinguishing difference from the previous shifts to what we are experiencing today is speed. Each of the above evolutions began slowly and took years to rise to prominence; the shift underway from in-person to virtual events occurred in a matter of weeks. No doubt, the pandemic was the driving force, and had it not occurred, Zoom’s market capitalization would still be at its January 2020 level of $17 billion, not the $114 billion that it is now hovering at as of November 2020. With that said, as someone who has spent the past decade working in the emerging technology, digital strategy, and innovation space, it is hard not to get excited for what the fundamentals of this shift represent: new forms of communication, new ways of working, and new opportunities for businesses to engage with their communities.

Through this lens of accelerated change, we’re establishing a regular bi-weekly content series called ‘A Field Guide to Virtual Event Platforms’ to examine how virtual event platforms are evolving and what it means for our clients. While the past six months have brought on unprecedented change, it’s the next six to twelve months that we will be focusing on as we see the possibility of change on the horizon.

As a company, we have produced over 40 virtual events since March. In August, we assembled a team to evaluate 105 software companies and identified three different types of virtual platforms: Virtual Experience Platforms, Virtual Immersion Platforms, and Custom Platforms.

We define these as:

Virtual Experience Platforms: video-based hubs delivered in a website format with a Zoom-like streaming experience (live, simulive, pre-recorded), breakouts, chat, tradeshow booths, and networking centers

Virtual Immersion Platforms: experiences that attempt to recreate the live conference setting with a simulated lobby, keynote theater (for live, simulive, and pre-recorded content), tradeshow booths, and networking centers

Custom Platforms: Bespoke experiences built to meet a client’s specific event need

We take a platform-agnostic approach when working with our clients because we believe the purpose of the event and the outcomes we are trying to achieve should drive the platform we use. This provides us with a competitive view of where the market is going that puts us in a position to buy the latest innovations. Our experience navigating this new mode of gathering has shown that the most important area to focus on isn’t necessarily the technology, but what behaviors and outcomes we are fostering. With this mindset, we look to use purpose-driven creativity and design to inspire our audiences during the event. Post-event, we look for ways to keep bringing the purpose of the event back to the audience, creating a state of sustained engagement over time.

Our clients often ask us how we evaluate a platform — to that end, we’ve developed a series of questions to understand what their goals are, which leads us to the type of platform we would recommend. Once the type of platform is identified, we then go through the process of demo’ing the leading platforms and companies in that vertical. At a high level, when we evaluate platforms, we start by asking the following questions:

WHAT ARE THE CLIENT’S GOALS FOR THE EVENT?

What content does the client need to share?

What are the overall goals of engagement?

Who is the audience (including number of attendees) and what is the desired user experience?

What KPI’s are important for the client?

What type of reporting will be valuable for the client?

Are there current tools the client’s IT team wants to use to support the event?

What is the longevity of the experience?

WHAT IS THE SCOPE & BUDGET?

What is the investment appetite?

Is this a single-day or multi-day event?

What is the ROI for the client?

How does the client need to be perceived by audience?

What is the project timeline?

Is there a hybrid component?

WHAT ARE THE MUST-HAVE FEATURES?

Will there be a live show?

Do we need to provide breakout capabilities for the audience?

Will we need a speaker Q&A within the session?

Do attendees need to register?

Will attendees build their own agenda or is it dictated by their registration type?

Do attendees need the ability to network, meet 1:1, or in small groups?

Will there be a virtual vendor/sponsor experience as part of the event?

What is the pre-event, day-of, and post-event messaging strategy?

What sort of interactivity and gamification is desired?

Will there need to be post-event content on demand?

The answers to these questions will point to the type of platform that is needed. From there, we then add a technology-focused set of standard functionality and requirements:

Functionality (hat tip to the Linux Foundation):

Web-based (HTML5) supporting Windows and Mac desktops/browsers (and also Linux)

Registration integrations that will comply with GDPR and privacy regulation requirements

Webhooks or REST APIs to integrate with security systems like SSO (Auth0) and SFDC.

Can be white-labeled for the client’s community’s event branding

Speaker Q&A chat available within sessions

Attendee networking capabilities

Integrated scheduling tools and agenda builder

Attendee analytics: booths visited, session attendance, etc.

Gamification options to drive attendee engagement

Pop-up notifications throughout the platform (‘Keynotes starting in 5 minutes!’, etc.)

Guaranteed uptime, redundancies, and autoscaling

General Questions:

Is the platform optimized for a particular browser/browser version?

What are the design customization capabilities, and can we customize via Javascript & CSS?

Can we pull the platform experience through to a different site via iFrame?

Does the video streaming function accept an RTMP feed?

What cloud service is the platform hosted on?

Does the platform rely on Zoom to power any portion of the event and if so, how is licensing handled and what is the user experience?

How did G2/Gartner/Forrester rate the platform?

What type of day-of support is offered?

This list of questions and considerations should be thought of as a living document, evolving as the market evolves. Given the increase in market capitalization of Zoom, noted above, combined with the recent valuation of Hopin, we believe that for the foreseeable future, product evolution will move at a rapid pace. Competition drives differentiation — what the current virtual event platform landscape looks like now, in November 2020, will likely be drastically different by March of 2021.

When done well, virtual events can provide the same spark and inspiration as live events. The platform is an important component to the overall experience, but it is the creativity, design, and content in combination with the platform that makes the magic happen.

Exciting Update: Today I officially joined the B2B brand engagement agency August Jackson.

Here is a link to the press release, the full announcement is below.

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August Jackson Hires Industry Innovator to Lead Digital Engagement Offering

Former Leo Burnett executive Tod Szewczyk brings technology and innovation expertise to enhance agency's virtual-engagement offering

CHICAGO, Ill., Sept 2, 2020 / –Brand engagement agency August Jackson has hired Tod Szewczyk, former VP/Director of Emerging Technology & Digital Strategy at Leo Burnett, to the newly-created role of Executive Vice President (EVP) of Digital Engagement.  In this new role, Szewczyk will work to bolster the agency’s digital capabilities and help architect the ways in which communities engage beyond the physical world.

At Leo Burnett, Szewczyk has had a hand in building the first-ever innovation labs that featured new ways of connecting with consumers through technology, curating technology thought-leadership and managing vital partnerships such as Burnett’s partnership with Google. With over 20 years of experience, Szewczyk has enabled digital transformation with measurable outcomes for companies such as Coca-Cola, McDonald’s and General Motors.

“My experience creating meaningful consumer experiences through purposeful technology for some of the world’s best-known brands has prepared me to help August Jackson and its clients find new ways to engage via digital tools”, Szewczyk said.  “I’m excited to join this creative team and look forward to helping AJ’s clients achieve their goals and build their business.”

“With Tod’s deep expertise in technology and digitally-enabled engagement, we’re able to better help our clients build deep and lasting relationships with the communities they care most about”, said August Jackson CEO Laura Shuler.  “By strengthening our digital capability, we’ll truly be the ambidextrous agency that creates sustained engagement over time through both physical and virtual interactions.”

Tod joined the agency September 1 as a member of its Executive Team, reporting to CEO Shuler.

ABOUT AUGUST JACKSONFor organizations that require highly-engaged people to realize their mission, August Jackson is the brand engagement agency that puts purpose into practice. Our work for corporate brands, hospitals, nonprofit organizations and higher education institutions includes branding, campaign development and multi-channel activation, with an emphasis on live events and technology-enabled engagement. Recognized as a top agency by Chief Marketer and Event Marketer and a Crain's Chicago Best Places to Work award winner, August Jackson works with clients throughout the US and has a presence in Chicago, New York City, Washington, D.C., and Baltimore. https://www.augustjackson.com

Marketing in the Invisible Layer

Here is an article I wrote for Marketing Tech Outlook covering the rise of on-device automation and how it leads to creating ‘anticipated memories’.

Marketing in the Invisible Layer

Welcome to the invisible future. Here, we are perpetually surrounded by connected devices, from the 77% of us who own a smartphone to the 90% of us who own an IoT device. This boom in connected ownership has slowly created an invisible marketing layer, resulting in a purchasable halo around every object and moment. 

To put this in perspective, it’s been noted that 90% of the worlds’ data was generated in the past two years. The resulting data layer represents a transformative moment in the ongoing battle for brands to reach consumers; it’s an immense, yet highly complex, opportunity for marketers. Winning in this space means creating value for consumers in the moment before they realize that moment is there.

Daniel Kahneman, the Nobel Prize winning behavioral economist said in his 2010 Ted talk, The Riddle of Experience vs. Memory: “When we think of the future, we don’t think of a future normally as experiences, we think of the future as anticipated memories.” This view is important to keep in mind as we look to see how our devices are evolving and how brands may use these tools to reach consumers in this new space. Our focus will be on mobile given the above ownership rate and that fact that consumers spend on average three hours and thirty-five minutes a day on smartphones. 

The latest version of Android Pie includes a key to this new future of anticipation in the App Actions and App Slices frameworks. These two tools were created to help users ‘get to their next task more quickly’ and developers to get those users to re-engage with their apps. 

Essentially, the Android OS is moving from predicting the next app a user wants to open to predicting the next action that they want to take. By combining Actions and Slices, the user can get direct access to either booking a car or buying movie tickets with very little input through the search bar. In the same vein of helping users ‘get to their next task more quickly’, Google’s Assistant also offers Routines, a way to create a program of multiple tasks initiated by a phrase like ‘Good Morning’. In all instances we see how predictive anticipation is enabled through technology, specifically in the Google-verse, by on-device machine learning. 

And for Apple fans, iOS12’s new Shortcuts and Suggestions feature enables Siri to perform similar functions as Android App Actions and Slices along with Google Assistant Routines. Users will be able to create their own Shortcuts for activities like calling up a train schedule at the same time of the day or logging a workout when complete to their favorite app. Shortcuts are powered by the User Activity API and the new Intents API. It’s the latter that tells the Siri system how you use an app so that it can make relevant suggestions to you based on patterns. 

Developers will be able to create the same types of near direct intent access over multiple instances of button pushing in iOS as in Android. Technology analyst Rene Ritchie calls these new iOS capabilities a sign that we’ve moved from the Pull Interface (lots of selecting, button pushing and hunting to get where you want to go) to the Push Interface (where what you want comes to find you only when you need it). 

But how long will it take for these experiences to be mainstream? iOS users will likely be the first to experience these new tools, VentureBeat reported last month that it took 11 months for iOS 11 to be installed across 85% of eligible devices. Projecting that rate of adoption out for iOS 12 and most people who have phones that can run the new OS will install it by end of summer next year. 

Android is a different animal altogether. While Pie was released in August, it was only available on Pixel. Given the fragmented Android ecosystem, it may take more than a year for it to see any meaningful adoption rate. 

So, it’s fair to say that anywhere between one to two years is the lead time on mass audiences seeing this functionality on their devices. While that may seem like a long way off, marketing plans for 2019 are likely locked in and plans for 2020 will probably start to be solidified over the next six months. 

For brands, the question is two-fold. First, how do I update my apps to be as predictive as this and second, how do I make my other consumer touchpoints as anticipatory as this?  Both questions require some serious consideration around purpose, as in why would a consumer expect a brand to provide this type of predictive service in the first place? Would it seem natural or will it come to be expected that a laundry detergent brand can read my calendar, see that I am hosting a dinner party and then ask me the next morning if I need help removing that wine stain from the table cloth? Maybe, if it knew that the morning after the last dinner party that the same people attended resulted in a ton of searches, posts or texts around wine stain removal. It goes without saying that the consumer would need to opt-in to allowing access to all of the different inputs to make this kind of recommendation. If consumers value the utility in having this type of service, the data exchange might be worth it. 

As these new tools are baked into more consumer experiences, we know that they simply may come to expect this level of predictive convenience from brands and platforms. Building for this future now could cement the bond between brand and consumer, and, in Kahneman’s words, create ‘anticipated memories’ through the new invisible marketing layer. 

Active & Intelligent Packaging Summit Americas Keynote June 2018

Below is a article from BeverageDaily that summarizes my keynote from the AIPIA Summit in Jersey City, NJ on June 4, 2018. The question I wanted to explore for this audience was 'can packaging equal an entertainment opportunity for brands to help them reach their audience'? Given the near ubiquity of smartphones, increasing connectivity, unlimited choice and unbreakable routines, how can brands cut through and connect with their consumers?

AIPIA Summit: ‘Brands need to think like entertainment companies’

05-Jun-2018 By Jenny Eagle

People are getting used to having their phone and using it to interpret information around them, according to Leo Burnett.

Speaking at the opening day of the AIPIA (Active & Intelligent Packaging Industry Association) in New Jersey (June 4), Tod Szewczyk, VP, Director, Emerging Technology and Innovation, Leo Burnett, US, said the mobile phone is an interpreter, giving consumers an appetite for 'going deeper' on topics that matter to them.

Hold people's attention

He said brands need to think and act like entertainment companies, this means understanding what consumers want and being able to provide it to them whenever they want it.

"Brands need to become their own entertainment company or partner with one in this space," he said.

In his opening presentation 'How the (new) attention economy creates demand for connected packaging', Szewczyk said packaging will ultimately be looked at as a bridge to entertainment and a bridge to get you offline to online.

"Most of us have cell phones, transforming to a digital connection point, which puts the user at the center of the brand. The challenge is figuring out ways to capture and hold people's attention because they see over 5,000 ads a day.

There are more ads exposed to us than ever before and we cannot possibly process all of that information but it is ever present in our lives. More people are glued to their devices than ever before."

According to Pew Research Center, 77% of US adults now own a smartphone.

"If you're thinking about targeting millennials you are going to have to reach them via a smartphone nowadays otherwise you won't reach them at all," he added.

There are 450 million WiFi networks in the world, up from 100 million five years' ago. 5G will increase download speed to 10GB (gigabytes) per second. Right now, 4G LTE download speed is 1GB per second.

Netflix & YouTube

"We are going to compete with the likes of Netflix and YouTube, social media; Facebook, Twitter, Instagram. As things get faster we ultimately will live in a constantly connected world.

Szewczyk said Leo Burnett works with Google, to build briefs to develop projects that 'speak to people'.

"People's viewing habits have changed. You can't expect people to watch an advert on YouTube because people tune out and if they are not interested they won't watch it," he said.

"People choose what they want to watch and when they like it the 'go deep', ie when you like a TV series you watch the entire series all weekend, or you watch a YouTube video and if you like it you follow the channel online.

"This applies to packaging as well because if we don't create easy ways for people to connect they won't follow you. Our job is to provide the right channels to develop the brand."

Szewczyk added give people a reason to engage with a pack and tell them how to do it. Ask yourself: 'How do I get someone to take their phone out and interact with my brand?'

19 Crimes wine

A good example he said was 19 Crimes wine where each bottle tells a story from a prisoner via a smartphone.

Aipia_Keynote_6_4_18.png

"It's a simple idea from Treasury Wine Estates focusing on the 18-34 year old male category. They took their cues from the craft beer industry experimenting with Augmented Reality packaging," he said.

"In launching this brand it targeted a consumer who has an interest in adventure, when in the 1800s England shipped prisoners to Australia. They story-telling part happens when the label comes to life telling the story about how the prisoner got arrested and their sentence.

"Other examples include Hyper-Reality, a film about what the future will look like in terms of consumerism, which got over 1 million views, Amazon smile codes, Apple is currently making some upgrades to use NFC (Near Field Communication), and Snapchat Lens that responds to sound.

"Influencing new trends will only work if you start by putting the consumer first."

2018 Housewares Show: Leveraging Emerging Retail Technology to Build Brands.

In March 2018, I had the opportunity to talk about how technology is changing the retail experience at the Housewares show at McCormick Place with my colleague Jeff Mau of Digitas. Our talk is below along with a few images from the event. Definitely plan on returning next year.

Nespresso VR(ish) experience. The table sculpture was amazingly detailed, but I was underwhelmed when the content was not mapping to it. Felt like a missed opportunity to create a wow experience. The coffee, as usual, was great.

Nespresso VR(ish) experience. The table sculpture was amazingly detailed, but I was underwhelmed when the content was not mapping to it. Felt like a missed opportunity to create a wow experience. The coffee, as usual, was great.

The world's largest mixer. You can see the wall of mixers in the background.

The world's largest mixer. You can see the wall of mixers in the background.

The wall of mixers with every conceivable attachment on the bottom row.

The wall of mixers with every conceivable attachment on the bottom row.

My future wine cooler...

My future wine cooler...

Future of People, Technology and Advertising @ Print 17.

I recently had the honor of being asked to participate in the inaugural Distinguished Leader Speaker Series at Print 17 here in Chicago. PRINT 17 is the largest gathering of the printing and publishing communities in the Americas. My talk was an updated version of the talk I gave at Connect 17 earlier this year in Denver looking at the Future of People, Technology and Advertising. Printing Impressions ran a review of the talk which appears below.

Leo Burnett's Szewczyk Offers Advice Coping with Technological Change.

Print17.jpg

Picture this: You’re sitting in your kitchen with your spouse, reminiscing about a trip to Italy. Internet-enabled sensors around you are listening to your conversation, automatically and predictively making reservations and other arrangements.

In the future, we may not even need to type; we will send messages back and forth using brainwaves. “We won’t need technology because we will be technology,” said VP, Director of Emerging Technology & Innovation, at the inaugural Distinguished Leader Session, “The Future of People, Technology, and Advertising,” held Monday morning.

Szewczyk looked at how much people, technology, and communication have changed in the 10 years since the iPhone was launched in 2007, and then looked ahead at coming changes in connectivity (“Li-Fi” is visible light-based networking that is 100 times faster than Wi-Fi), advances in artificial intelligence that may allow phones to understand what they are looking at, the growing predictive nature of commerce, and the next generation of the Internet of Things.

What is the role of print in this future? “Print becomes relevant by being a bridge between offline and online,” said Szewczyk. Think augmented reality (AR). He cited the recent partnership between Google Home and Condé Nast and the voice-activated printed links in the September issue of Vogue, where readers can “talk to the magazine.”

How to prepare for technological change? A strategy that Leo Burnett uses is “scenario planning,” or “exploring and engaging with an uncertain future,” said Szewczyk. “What if everything is listening to me?” “Horizon scanning” is always keeping an eye on what is out there and always experimenting. “If you’re a brand, allocate 10% of your budget to test how consumers respond to different types of technology,” he advised. Advice we should all heed.

Connect 17-The Future of Customer Intelligence.

I recently had the opportunity to speak at Full Contact's first ever conference called Connect 17 in Denver, Colorado May 11/12.

The conference explored the future, foundations and the practical implications of creating exceptional customer experiences.

My presentation focused on the rapidly evolving technology space, where it's been and where it's likely to go in the future through the lens of people and marketing/advertising. I'll be writing and talking more about this topic coming up this year on Leo Burnett's LeoScope content initiative and at Graph Expo #Print17 in Chicago September 10-14. 

I really enjoyed Pamela Herrmann of CREATE Buzz moderating Brad Feld of The Foundry Group and John Weiss of Human Design session about putting people first, moving from B2B to H2H (human to human) design and making minimum desirable products over minimum viable products. Also enjoyed Luke Wykoff's talk on pricing, rankings & speed.

To be honest, all of the topics and speakers were inspiring. I was lucky enough to spend some time with Pam & Luke prior to our talks and was quite impressed by their passion for the space we were all talking, thinking and working in. 

Looking forward to next year!

 

 

 

How Brands Are Using Emerging Technologies To Reach Consumers

I had the opportunity to be a keynote speaker at Idealliance's Inkredible event in New York on December 6th at the Princeton Club. The inaugural event was a showcase for content marketers and publishers. Since this was a print-centric audience, I focused on how print can and is being used by brands and publishers as a bridge to online experiences.  While I really enjoyed all of the speakers, I found Michael Clinton's talk covering Hearst's view of the future of publishing particularly inspiring. While it seemed counter-intuitive, he shared how they are growing their audience and launching new titles next year. Another snippet from his talk focused on what neuroscience has to say about why print works. 

 

Here is a video interview from the event via What They Think site.

Tips for turning a browsing shopper into a buying shopper.

This article originally appeared on the Retail Customer Experience website on September 1, 2016 and covered a panel I was on at the Connect Mobile Summit conference titled From Browsing to Buying to Redeeming to Loyalty.

Mobile technology strategy, whether it's launching an app or initiating a coupon program, is a bit trickier for some retailers due to regulatory oversight. Yet there are best practices and approaches that can, and do, work when it comes to spurring the browsing consumer into becoming a buying consumer.

For one thing it often requires a big leap of faith to move from the traditional and "what you know," to a vibrant mobile-based program, acknowledged Tod Szewczyk, VP, director of emerging technology and innovation at Leo Burnett.

Szewczyk, along with Jennifer Bowser, mobile product manager, ebusiness marketing, for Allstate Insurance, and Sharon Eagle, digital activation manager for Beam Suntory, shared insights and lessons learned regarding their efforts with mobile coupons and fostering brand loyalty, during a session at Net World Media Group’s CONNECT Mobile Innovation Summit held in Chicago Aug. 15 -17. The session was moderated by Kane McCord, COO, Ibotta.

Noting the regulatory climate regarding insurance companies, Bowser said its challenges aren't preventing Allstate from moving forward with mobile technology to boost customer experience. The first tough step, she said, is that many retailers and companies aren’t sure how to engage, but she said finding that path "is huge" in eventually reaching overall success.

The insurance company is using mobile optimization tools to gather insight on potential customer needs and wants, such as information about what motivates a customer to move from online research to calling an agent.Allstate is also enriching its content to provide indepth information, via a blog, to help educate both potential clients and current customers.

At Beam Suntory, the world's third top spirits company, the focus is on testing social media approaches within the regulatory requirements. Owned by Suntory Holdings Limited, Beam Suntory's portfolio features brands, such as Jim Beam, Maker’s Mark, and Knob Creek bourbons, along with Yamazaki, Hakushu and Hibiki Japanese whiskies, as well as Canadian Club whiskey, Courvoisier cognac, Pinnacle vodka, and Midori liqueur.  

In a nutshell, the panel experts said the goal is to use social and mobile tools to both drive purchasing activity, as well as gain insight on what customers want and expect from the retailer.

Allstate is also using mobile tools to streamline client processes, such as reducing a 15-page data form to five pages, that can also be accessed and completed on a mobile device.

"We are a bit limited due to regulatory rules," acknowledged Bowser. Yet, there are plenty of opportunities to use such tools to help the customer experience. The top use for Allstate's app at this point is to pay bills. But the goal is also for the app to spur deeper loyalty.

"A big concern for us is to retain customers," said Bowser, noting that this is even more difficult with younger consumers, who are much more inclined to jump off an app than those who are older.

“We’re creating mobile moments to help keep us top of mind,” she said. One example is providing app users with info such as gas prices and weather reports, which provide additional value to the app user.

The liquor industry faces a very similar challenge in engaging with users, as liquor consumers tend to flock to brands on a pricing basis.

Such tools are allowing Beam Suntory to test and market various product offers to specific consumer segments in order to make sure marketing efforts are hitting the sweet spot. The company is also doing more experiential initiatives, such as events and virtual reality experiences like touring a historic distillery.

"It's hard to get true loyal consumers so we start giving them experiences," explained Eagle.

FutureShop 2016

Here is a write up I did on the FutureShop event in Chicago at Leo Burnett/Arc Worldwide. This originally appeared on the Arc website on June 9, 2016.

FutureShop 2016

The sixth annual event brings together retail’s most innovative ideas and technologies.

“We are fast approaching a day when we can assume 100 percent of shoppers will be connected 100 percent of the time. To survive and thrive in this environment, retailers need to start preparing for that day now, as the data tells us that this time will be here sooner than many think.” —Deloitte Digital Navigating the Digital Divide.


This quote from Deloitte sums up the purpose of why we are hosting our sixth annual FutureShop this week in Chicago. Consumers have shifted to an always-connected mode, and many retailers and brands are struggling to keep up with this pace of change.


The tension between what a store can provide in terms of experience and what a phone can provide in terms of utility is at an inflection point; consumers are clearly opting to let their phones lead the way. It is through this lens that we have curated 20 companies to come into the agency for a day to help us understand the direction their platforms are headed and what this means for brands, retailers and consumers.


We’ve identified five key themes in this new shopper universe and curated companies around these themes: Frictionless Commerce, Technology with Utility, Personalization, Location and Customer Service. Our colleagues in London will be hosting their second annual FutureShop event on June 30 using the same five themes.


Visit the FutureShop Tumblr page to learn more about the companies that are participating at both events, along with quotes and stats that we feel best represent why hosting an event like FutureShop is critical for our agency to keep pace, and ultimately stay ahead of how technology and consumers are rapidly evolving.

Location, Location, Location (Part 1)

This post originally appeared on Leo Burnett's  website on March 31, 2016. This was the second submission that I wrote for the LeoScope initiative, covering location can be used by marketers to reach consumers. 

Location, Location, Location (Part 1)

The oldest adage in real estate can now be applied to the latest thinking in marketing thanks to our ever-present mobile devices.

Where are you?

We’ve all said this to a friend, spouse or child. It’s a conversational call and response similar to the well-known musical technique where one player plays a phrase and another answers with a similar phrase in succession. One of my favorite examples of this is “Do Nothin’ Till You Hear From Me” by Duke Ellington. Cootie Williams’ muted trumpet sings the opening notes, followed by a mellow trombone that leads us into the vocal. Brilliant and haunting. And somewhat reminiscent of how our phones are constantly pinging cell towers, WiFi signals and satellites to understand where we are.

Our phones won’t be the only things in our lives reporting back location. All of the Internet of Things devices either already have or will start to have this capability. So it’s natural to think of location as the next big thing for marketing. For perspective, Cisco says there will be 50 billion IoT devices by 2020 (four years from now), and the Pew Research Center published a study last October that showed 68% of adults (approximately 2 out of 3) have a smartphone that is capable of reporting back their location.

When thinking about marketing use-cases for location, there are two different universes to consider: the world outside and the world inside. Each area requires different ways of thinking about how to create valuable consumer interactions. Each area has a huge multitude of technologies, companies and approaches. This post will focus on some of the examples of how location is being used in out-of-home settings. My next post will cover the world inside in a few weeks.

The World Outside.
When thinking about the world outside and proximity, a good starting point is Google. We have all used its search service when on the go, in a so-called “micro-moment.” In fact, Google released a report last April that showed “mobile makes up 88% of all ‘near me’ searches, with those mobile searches growing at 146% year over year.”

Intuitively this makes sense. Think about how often you have used your phone to find something around you, from coffee shops and restaurants to that out-of-the-way store you were hoping to visit.

But this is really just the beginning. Platforms like xAd and Skyhook Wireless have essentially mapped the physical world down to the store on your corner level and can tell, with a high degree of certainty, where you go before you visit the store and where you go after. Scary? Maybe. Valuable? You bet, for both brands and consumers, when done well. All of this points to being able to understand the intent and context of a consumer’s journey. Selecting those particular places where a consumer, in all likelihood, would be most receptive to brand messaging is becoming a new discipline in the marketing universe. I like to think of it as the contextualist, a locative guru who can pinpoint key places in the world and map use-cases for brands to deliver valuable content and experiences: think bus stops, gas pumps and the drive-thru. Not the most glamorous collection of places, but when you consider the on-the-go lifestyle we lead today, they are places that we spend time at every day.

Content + Context.
Let’s take a look at a few examples of how location is being used to reach consumers in context, and what it means for brands. Clothing retailer Columbia recently used location to target and prompt people around its stores to learn more about its Omni-Heat jacket. A localized ad in the Weather Channel app opened to a custom landing page that offered contact information, a map and directions to the nearest store selling the jacket. XAd reported an increase of 52% in click-through rates on the ad, showing that your proximity to a store, combined with the right message in the right moment, can help drive interest and visits.

Elle Magazine took a slightly different approach on location, using beacons from Swirl, geo-fences from Gimbal and partnerships with shopping apps ShopAdvisor and Retailmenot (a combined 25 million monthly active users). When people were within a mile of stores like Levi’s, Vince Camuto, Barnes & Noble or Guess, they were sent a push message from Elle letting them know one of its editorial picks was nearby. This ingenious use of content to drive engagement resulted in approximately 500,000 store visits, which is incredible when you consider that store traffic has been taking a beating lately across the board. Just goes to show that putting relevant content in consumers’ hands in location can be a boon to brands and retailers.

The Shazamable Bus.
Recently in London, Exterion Media installed beacons in 500 buses with a daily audience of approximately 300,000 commuters. The first campaign to leverage this beacon network was by 20th Century Fox for the movie “Kung Fu Panda 3.” The really interesting piece of how they used the beacon network was to make Shazam the entry point to the campaign. Shazam has close to 120 million monthly active users, so people understand there is discoverable content when they see the app’s logo on a poster or TV ad. Chances are that of those 300,000 people taking the bus every day, more have the Shazam app on their phones than have the Kung Fu Panda/Fox/Other app installed—and they will know what to do when they see that poster with the logo. This is critical because it’s hard enough to get people engaged with brand messaging, let alone train them on a new behavior like shazaming for content.

This points to the beginning of how to reach consumers on the go and in the moment, and potentially boost consideration in trying a product, or movie in this case.

These examples are just the beginning of how location is becoming an incredibly important aspect to consider when reaching consumers. While the location data that our phones are emitting might seem ripe for big-brother-type exploitation, smart brands realize that providing utility to the consumer in the moment at a particular place benefits both parties. So the next time you are out in the world and notice that content is starting to reflect your surroundings, remember the words from Duke Ellington and “do nothin’ till you hear from me.”